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![]() Scott Justice's puzzling look at Pente® |
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DiabDiag NEW! Ninthlife EASY No Snakes SOSO Teshera HARD! Quincunx HARD!!
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Here's the basics of how Pente® problems work: 1. White always moves first. 2. If either side has any captures, it is stated. 3. The object in each problem is to "force Pente® in x moves." For instance, Pente® in 5 moves means white has to get five-in-a-row or five captures with just five moves. Pente® in five gives Black four opportunities to defend. 4. There is only one solution to a problem. 5. The first move to a good problem is not obvious. 6. A problem does not have to arrive out of a possible game position. Those who say that it should need to build a bridge and get over it or go solve Chess problems instead. Now armed with the basics, go try to solve Ninthlife which has a few hints to help you become a proficient Pente® problem solver.
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